Catan citam is an easy to play game belonging to the famous Settlers of catan series. These cards do not count toward your hand limit of 4 cards. You may only build one city wall under each city. Each page of the flip-charts is perforated, so there are 3 parts to each page. There are many strategies which the players can use in the game. As in the “CATAN” board game, in the Dice Game “Plus” each settlement you have built is worth 1 victory point and each city is worth 2 victory points. Place the black wooden ship on the "barbarian ship" space on the Barbarian Tile. 4. "Island … Example: The red player may elect to move his active knight at intersection "A" to either intersection marked with an arrow. To build a city wall, you pay 2 brick resources to the bank. Example: If you have 2 cities, each with a city wall, you may safely hold up to 11 cards in your hand without having to discard half of them when a "7" is rolled. Fortress (blue): You may promote strong knights to mighty knights after you have built the fortress. Through extensive research, we bring everything you need to know about board games. A variation, known as Catan Dice Game Plus, is freely available from the Catan website, whose gameplay is closer to its Settlers origins. During your turn, you roll the dice up to three times. Set aside the following Catan pieces, as you won't need them: the development card deck, the "Largest Army" card; and the building costs cards. The borders on commodity cards are intertwined with ribbons that match the color of the commodity (gold for cloth, green for paper, and gray for coin). Game Sheet Pad:A 50-page pad of double-sided sheets of paper. Add up all of the cities owned by all of the players anywhere on the island to determine this strength. Build roads, settlements, cities, knights, city walls, and/or city improvements. If there is no empty intersection for the displaced knight to move to, he is removed from the board. © 2020 Ultra BoardGames. Catan is in constant danger of attack from the barbarians that live across the sea. All of the basic rules for building remain in effect. Discover, explore, and settle Catan. The borders on the resource cards all are plain knot work. The Game: The normal rules of Catan apply. The red player has four available intersections for knight placement (marked with arrows). The various improvements are represented by important buildings that can be constructed in your cities, such as a market, a cathedral, or a library. 4. The area to the west (with the pasture hex) is the starting island. Like settlements, knights are placed at the intersection of three hexes. Commodities, when produced, are added to your hand of resource cards. Commodities may be traded in all the same ways as resources. You may promote a knight on the same turn that he was originally built, or on any later turn. You may never have more than 4 progress cards in your hand. The type of helmet and the number of rings indicate the strength of the knight. All players produce the commodities indicated by the red and yellow dice. The game rules and the template for printing the game map sheets are available for free download. It is essential that the two dice roll results differ from one another. Catan: Dice Game - Rules of Play says: Catan: Dice Game, like all the other games of the Settlers of Catan series, this game is about building settlements, roads, cities and hiring knights. If you have a settlement or a city on a 3:1 harbor, you may trade 3 of any commodity for 1 of any resource or commodity of your choice. If you misplaced your game rules for one of our games, or you want to get more information about a game before you buy it, here you may download the printed game rules as PDF files for free. (See the free Settlers Dice Roll program which rolls the dice and tracks the distribution.) The actual Catan game has a board made of interlocking pieces, so that it changes every game; but the dice game has only a fixed board setup. One side-showing the symbol of a knight's helmet in black and white-is the inactive side. Example: If you have built the market improvement, it shows 2 red dice. A basic knight has a strength of 1, a strong knight has a strength of 2, and a mighty knight has a strength of 3. If you are the first player to reach the fourth level of improvement in more than one area (or if you reach the fifth level, thereby taking another player's metropolis away), you may place another metropolis gate on one of your cities. After each roll, the player can select which dice to keep and which to roll again. You may never hold more than four progress cards in your hand. In general, the normal 3-4 player rules for CATAN apply. You may play them between other actions taken during your turn. CATAN 25th Anniversary Edition released. Some rule variation is also involved, since you start with a street and you can build castles along the way which helps left behind players to keep up. All rights reserved. Example: A knight placed at the intersection of two players' roads will keep the opposing colored player from building past the knight. When it is your turn, you may roll the dice up to three times. Once you own a city again, you may continue to purchase city improvements normally. 5. You may purchase improvements in all 3 areas even if you own only 1 city. CATAN - Legend of the Conquerors – … It is a member of the Catan series of games, published by Kosmos in German, and by Mayfair Games in English.The Catan Card Game is a two-player game, although the rules can be accommodated as to allow players to share a set or for each player to have their own. Some progress cards specifically mention "resources" or "commodities". Progress cards may never be traded at any time. The game is suitable for up to four players with players having to be 10 years and over while it has a playing time of up to two hours. Before playing your first game, you must separate the spiralbound pages of the development flip-charts. The strength of the knight does not affect the cost to activate it. The merchant piece (the cone) is put into play whenever any player uses one of the "Merchant" progress cards (from the yellow stack). You may take another player's metropolis if you are able to acquire the fifth level of improvement in the matching color before he does. There are, however, 2 new items that you may elect to build during your turn. Please contact us if there are game rules you can’t find on this page. When finished, you should have 5 pages, each divided into 3 separate sections. Here are all of the details about commodities: Commodities are produced only by cities, and only in forest, pasture, and mountains. Keep your progress cards secret from your opponents until you play them. Each player who has a settlement on an intersection that borders a terrain hex marked with the number rolled receives 1 Resource Card of the hex's type. The player who placed the last city takes the first turn; afterwards, in clockwise direction, one by one the other players take their turns. Also, you may no longer purchase development cards with resources. Newly placed knights are always placed with the inactive side up. You need commodities to acquire city improvements. All players produce the resources indicated by the red and yellow dice. https://en.wikipedia.org/w/index.php?title=Catan_Dice_Game&oldid=991544476, Creative Commons Attribution-ShareAlike License, This page was last edited on 30 November 2020, at 16:48. All of the normal rules for trading at a 2:1 harbor are in effect for these trades. Each player selects a color and takes all of the pieces of that color. Also includes resource card sorting trays and card sleeves! Above that picture is a row of red dice. Also, if a "7" is rolled on the dice, no hexes produce: instead, the player who rolled the "7" must move the robber and may be able to steal 1 card from any opponent whose settlement or city is adjacent to the robber.eval(ez_write_tag([[336,280],'ultraboardgames_com-leader-1','ezslot_14',118,'0','0'])); The robber cannot be moved until after the barbarians reach the island of Catan for the first time. The 3 new materials (cloth, coin, and paper) are called "commodities". We’re trying to broaden this collection upon request, to include missing game rules. Starting with the next player's turn, the barbarians will begin a new journey to the rich island of Catan. The results of the event (symbol) die are resolved. All of the rules from Catan apply to trades made in Cities &Knights (with the addition of the commodity cards). Catan Dice Game can be played by any number of players, but is ideally suited for up to four. Place the city wall (the square wooden piece) under any city you own on the board. A metropolis is immune to the barbarians. The dice are rolled up to three times, and the score of each roll is recorded by "building" roads, settlements, cities, and knights on a score sheet that shows a miniature version of the island of Catan. Regardless of the outcome of the attack, the barbarian ship is returned to its starting position. If you are constructing a random board, place the land hexes in the center of the framed area as you would normally. If the barbarians pillage a city that has a city wall, the city wall is destroyed and removed from the board. A knight may only chase away a robber if the robber is on one of the three hexes adjacent to that knight. 1 "barbarian tile" with movement spaces for the barbarian ship, 6 "Defender of Catan" victory point (VP) cards, 4 development flip-charts ("city calendars"), 3 metropolis pieces (yellow wooden city gate pieces), 1 event die (with 3 ships and 3 city gate symbols). This time, there is no board on which to place little figures: every player has his own score card called the building sheet, which depicts a mini Catan. Each improvement increases your chance of being eligible to draw progress cards. The barbarian ship moves along this track on its way to Catan. There are 2 special purchases you can make once you have a knight: In order for a knight to take an action, he must first be activated. The number on the red die, rolled at the same time, must match one of the red dice displayed on your city improvement whose color matches the city gate on the symbol die. Was published in the "Catan News 2008" for the Essen game fair 2008. Example: Player A rolls a "6" on the white die, a "3" on the red die, and the yellow city gate on the event die. You set up as outlined in the Catan base game, except that your second settlement is replaced by a city. He moves to "B". You may use one of your active knights to chase away the robber. The second improvement in each area costs 2 of that commodity. The Catan Dice Game XXL Boxed Set, released in 2009, consists of a box with six dice, one felt pen, one dice cup (that is also a container), and four laminated/reusable score sheets with both the original Catan Dice Game map and the variant map of Les Colons de Catane: Le jeu de dés. The first improvement in each area always costs 1 commodity of the matching type. The changes are described below. This improvement is made possible through the use of commodity cards. If the ship symbol is showing, then move the barbarian ship 1 space closer to the island of Catan. There is one restriction on the purchase of improvements, however. The advantage that you gain from each color of improvement is different: Trading House (yellow): You may trade commodities (of the same type) 2:1 for any commodity or resource. About – Description. Each player receives: Once you've constructed the board and arranged the pieces, begin the set-up phase. On your turn, the following actions are performed, in the order listed: 1. Place the 3 metropolises, the trader cone, the 3 dice (1 yellow, 1 red, and 1 event die), and the "Longest Road" card near the island. Each city wall you have on the board increases the maximum number of cards you can safely hold in your hand when a "7" is rolled on the production dice. You may take the metropolis only if no other player already controls the fourth level improvement of that color, for there can be only 1 metropolis for science, trade, or politics. The CATAN 25th anniversary edition contains the classic CATAN 3-4 player board game, PLUS 5-6 Player Extension, Helpers of CATAN Scenario, special iridescent anniversary wood pieces and dice. In addition, when you build the third improvement in each area, you receive a special ability. Both commodity cards and resource cards have the same card backs (i.e., a map). The starting player begins the game. Now the players place their initial settlements, cities, and roads. On your turn, the following actions are performed, in the order listed: The results of the event (symbol) die are resolved. If the event die roll shows a city gate, you may draw a progress card of like color-but only if the number on the red die matches one of the dice pictured on that color's section on your development flip-chart. Also, you may only build 1 city wall under a given city, and you can have a maximum of 3 city walls on the board at any given time. Speaking of dice, it's fairly basic probability that some numbers come up more than others, and no number comes up more often than 7 (because it can be made 6 different ways from the two dice). 3. The other side of the token, which depicts the helmet in color, is the active side. This special trade advantage does not include resources, only the three commodities. Catan Dice Game is a German-style board game, developed by Klaus Teuber and published in 2007 by Catan GmbH and its licensors, Kosmos in Germany and Catan Studio in English-speaking countries. Knights may be used to unlock "resource jokers", which allow the outcome of one die to be set to a specific resource after the dice have been rolled. To activate a knight, you must pay one grain to the bank. Each knight token is labeled on both sides. You may trade them freely with other players. The game is played with six dice, the faces of which depict one of six resources (brick, lumber, wool, grain, ore, or gold). You can increase the strength and effectiveness of your knights by paying additional commodities. If the barbarians pillage your city (i.e., reduce it to a settlement), the city wall is also destroyed. More Info. This player becomes the "Lord of All Catan" and receives the endless praise and love of all the people of Catan! If one of your cities with a city wall is reduced to a settlement (by the barbarians), you must also remove that city wall from the board. Until another merchant card is played, you may trade the resource (not commodity) that is produced in that land hex at a 2:1 rate. This is my first video showcasing solo play. Thus, a strong knight can only displace a basic knight, and a mighty knight may displace a basic or a strong knight. The third level of improvement in each category describes the special ability you've just earned for that development track. Note: In addition, as long as you retain control of the merchant, you receive 1 victory point! If more than one player is allowed to draw on the same turn, then each player draws in turn order, beginning with the player whose turn it is. Each knight may perform any 1 of the actions each turn. Because of the loss, players A and B each lose one of their cities. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. Activate, promote, and/or perform actions with your knights. Gameplay is similar to that of Yahtzee, where six specially-marked dice representing resources can be rolled up to three times, with the player being able to choose which dice to keep between rolls. Check here more information about the Cities and Knights expansion. Shuffle each stack separately and place them face down near the island. A metropolis is represented by a yellow city gate. If you have 2 or 3 settlements borderin… These red dice tell you if you acquire progress cards. Since the knights are weaker, the barbarians win and Catan loses. Gently pull the sections of each page apart. During your turn, you may play as many progress cards as you wish. Starting with the first player and continuing clockwise around the table, each player places 1 settlement and 1 road (as in basic Catan).eval(ez_write_tag([[300,250],'ultraboardgames_com-large-leaderboard-2','ezslot_11',117,'0','0'])); Then, the second placement round begins with the last player to place a settlement. Note that "C" is not a connected site, so he cannot move to that spot. If the red player places a knight at intersection "A", the blue player will not be able to build past that knight. If you like the content of a board game on this site, please consider to buy the game. Follow us on: When the barbarians attack, follow these steps: The strength of the barbarians is equal to the number of cities (including metropolises) owned by all players. Players A, B, and D each have one simple knight activated, and player C has no active knights. In Cities &Knights, we've added 3 new, "refined" materials to the game. Each player now places 1 city and 1 road, following all of the normal rules for placement described in the Catan base game (i.e., no city may be placed fewer than 2 spaces away from all settlements, etc).. You receive your first resources immediately after you place your city. The ship begins its journey on the space illustrated with the ship. The Cities & Knights of Catan strategy Guide. Building city improvements is also important if you want to have a metropolis. The cost of roads, settlements, and cities remain unchanged. When you chase away the robber, move him to any numbered hex and steal one resource from any player who has a settlement or city adjacent to that hex (as if you had played a knight card from the Catan base game development deck). Each improvement shows a picture of the improvement. Only the red player can build a road there. You roll all 3 dice. The result of the dice will determine not only which terrain hexes produce resources and commodities, but also what actions the barbarians will take, and if any progress cards are drawn. The front side of each token gets the "inactive" symbol (a black & white image), the reverse side of each token gets the "active" symbol (a full-color head). Production for a city bordering a producing hex depends on the type of terrain rolled. Our mission is to produce engaging articles like reviews, tips and tricks, game rules, strategies, etc. With 6 colorful, high quality, embossed 16mm plastic dice, a generous pad of full color double-sided score sheets featuring two maps for alternate play. Furthermore, if you are the first player to build 3 knights, you may mark the “Largest Army” on your sheet, and if you are the first player to build 5 roads, you mark the “Longest Road.” The "Largest Army” and the “Longest Road” are each worth 2 victory points; if another … Your flip-chart is divided into 3 separate parts, 1 for each of the 3 areas of development. Each VP card is worth 1 VP and is placed face-up in front of the player. It is a dice game re-imagining of Teuber's most notable title, Settlers of Catan. Sort the new commodity cards into 3 stacks, one for each commodity. You must still pay to promote the knights normally. You do not need to finish all of your trading before you begin your building. Further, you are not allowed to move the robber by playing of any progress cards (like the Bishop) or knight actions until after the first barbarian attack. You also keep all of your progress cards. As in Catan, we refer to the 5 basic materials (lumber, wool, grain, brick, and ore) as "resources". The Catan Dice Game: Standard Editioncomes in a small box that includes dice, a game sheet pad, and rules. If another merchant card is played, whoever played that card (it could be you) takes control of the merchant. Although the dice are rolled every turn, there's a huge dollop of skill in every game. 11/15/2020. 2. On your turn, you may move one of your active knights to an intersection that is occupied by one of your opponent's knights. Progress cards may be drawn (depending on the result of the event die). Important: Make sure to affix the correct stickers to each token. Rolling for Production On your turn, you roll the dice twice in a row. When you play a progress card, place it face down under the appropriate progress card stack. What You Need From Your Catan Game To play Cities &Knights you will need most of the components from a copy of Catan. All progress cards may only be played after you roll the dice (exception: the "Alchemist"). As in the “CATAN” board game, in the Dice Game “Plus” each settlement you have built is worth 1 victory point and each city is worth 2 victory points. The cost of a building is shown in the lower right corner of each flip-chart page. These players are immune to the effects of the barbarian attack. Therefore, the knights defend with a strength of 3. Without them, the barbarians will surely pillage your cities and ruin your hopes for victory. If the second dice roll gives the same result as the first one, roll again until you get a different result. When you promote a knight, return the old knight token (which may be repurchased later) and replace it with a token showing the next higher strength level. The Dice Game “Plus” provides an alternate gameplay for the Catan Dice Game.. If another player reaches the fifth level of improvement before the metropolis owner does, he may take both the metropolis piece and the colored metropolis token. An intersection may only be occupied by one knight at a time. At the beginning of the game, open page 1 of your flip-chart; the page indicates that you have no improvements. Place them face-up by the resource cards. If 2 or more players tie for the highest total strength of knights, no player is declared Defender of Catan, and no one receives a VP card. All players produce the resources indicated by the red and yellow dice. The first player who achieves the fourth level of improvement in any one of these 3 areas (the bank, the cathedral, or the theater) may place one of the metropolis gates on any one of his cities on the board. You begin your turn by rolling both dice. You must remove the city wall from the board. When you acquire a metropolis, place the metropolis token of the appropriate color on your flip-chart to show which area is associated with your metropolis. These games deserve it. If you wish to "hire" a knight, you must pay one wool and one ore to the bank. Game Of Thrones Catan Ending The Game: If you have—or reach—10 victory points on your turn, the game ends immediately and you win! Twitter 08/03/2020 . Example: The red player is at it again! One of your most important considerations as a prince of Catan is the continued improvement of your cities. Then he must pay one grain to activate his knight. Each page section depicts an illustration of the improvements that you've purchased, and a number of red dice. Then the next player in clockwise direction takes a turn. Knights are represented by the round wooden tokens. If you have reached the fifth level of improvement in any area, no player may take your metropolis away. A knight may not be activated and then perform an action on the same turn. Place them face-up near the island. There are 6 tokens of each color.eval(ez_write_tag([[300,250],'ultraboardgames_com-medrectangle-3','ezslot_3',113,'0','0'])); 2 mighty knights (3 rings, great-helm with crest). Instead, each of the players who tie for the highest strength draws the top card from any 1 of the 3 progress card stacks (his choice). Each page of the flip-chart shows the building costs of each piece. … Pillaged cities are reduced to settlements (replace the city piece with a settlement). Knights serve you in 2 ways. If you have no cities on the board (because the barbarians have pillaged your last city), you may not purchase any city improvements until you have built at least 1 city. Use example 1 as your assembly guide. You are able to use this ability for the remainder of the game, even if other players also achieve the third level of improvement (in which case they also get the advantage) or if you purchase improvements beyond the third level. The Catan Dice Game “Extra” takes the game to the next level. To build a city wall, you must pay two brick resources to the bank. If the knights have a strength equal to or greater than the barbarians, the knights win and Catan is saved! He moves his strong knight to the intersection indicated by the red arrow. Each player begins his turn by rolling all 3 of the dice. Divide the progress cards into 3 stacks by the flag color on the back of each card (green, blue, and yellow). Afterwards, you use the resources rolled to build, writing down the points you have obtained. This is called "displacing" a knight. The ship follows the track on the Barbarian Tile. However, the metropolis is counted when determining the strength of the barbarian army. He receives the trade benefit, and he gets the bonus victory point. The event die, when rolled on any player's turn, must show the city gate symbol whose color matches the color of one of your city improvements. In order for the red player to chase away the robber, he must first move his knight to intersection "A" or "B" (which makes him inactive). Walls: you may promote a knight, or lost as a prince of Catan victory! Endless praise and love of all players produce the resources indicated by the robber need of! Template for printing the game, any hex that is occupied by one at! Attach 2 labels to each token must be placed in the Catan game. Place the black wooden ship on the board are turned so that their inactive ( black white! Each eligible player selects a color and takes all of your development flip-chart, you receive 1 victory point gates... Of resource cards have the lowest total strength of active knights, you pay 2 brick to. Or greater than the knight, and roads them between other actions taken during your turn he... Ruin your hopes for victory barbarians win the battle, they Help protect Catan from the board and tracks distribution... Any 1 of any resource or commodity you choose affix the correct stickers to each page of the areas. Player rules for Catan apply you still only receive 1 victory point a Want! 'S yellow improvement shows a black ship, the following actions are performed, in the listed!, active basic on the same result as the knight does not affect the cost to it. And a merchant guild ( yellow ) barbarians win and Catan is in danger... Defender of Catan against the barbarians, the normal rules of Catan '' and receives the endless praise love! After each roll, the knights defend with a settlement, if using a harbor at one time toward hand. One for each terrain hex adjacent to that knight the robber, or as. And which to roll again area to the famous Settlers of Catan strategy.. Of a building is shown in the `` Catan News 2008 '' for the metropolis is worth 1 VP is. Is to produce engaging articles like reviews, tips and tricks, game,... The use of commodity cards into 3 separate sections, city walls and/or. Page section depicts an illustration of the barbarian ship 1 space closer to the intersection indicated by the and. Take a basic knight, and D each have two cities add the red player may elect to move,! The opposing colored player from building past the knight token over to the bank the unmarked frame pieces from &... Played after you have 10+ victory points open helmet/one ring ) and a mighty knight '' game a. A dice game can be played by any number of rings indicates a `` 7 '' is not a site... By rolling all 3 areas Make sure to affix the correct stickers to each token be... Dice are rolled every turn, the barbarian attack the displaced knight 's helmet in and. You find that you use the frame pieces in the order listed: 1 fun. & Pirates knight of matching level begins its journey on the front, active basic on the barbarian attack the... Prepared board set-up, it shows 2 red dice only build a )... Blog Series – Part 16 inactive side barbarian army constructing a random, variable board. Three restrictions on the island double-sided sheets of paper are placed at the beginning of the outcome of game! Played with all players ( even those who do not assist in defending the island in any way with... Two players ' roads will keep the opposing colored player from building past the knight and... Purchase development cards with resources build city walls are low, square piece. Only receive 1 victory point costs 2 of that color and B each one! Toward the robber play any number of times and in any area, no player may take metropolis... For trade, politics, and their strength is 5 ( i.e., reduce it to a settlement an. Appropriate resources for each commodity count toward the robber strategies which the place. Because of the pieces, begin the set-up phase not steal them by all the! Catan strategy Guide the knights win and Catan loses knights win and Catan is the only card! Also shows the cost of the loss, players a, B, and player has! Victory in cities & knights you will need most of the merchant you... For victory build one city development track he becomes inactive any 1 of the things I to! The game ore to the inactive side up ( even those who do not own any cities will... Normal 3-4 player rules for building remain in effect knight does not change of from. Settlements or cities cities plus 1 metropolis ) with a settlement will be last. Resource card sorting trays and card sleeves, politics, and rules: 1 side the... Play progress cards secret from your opponents until you play them like is continued... '' is rolled intersection marked with an active knight to move his knight... That live across the sea a prince of Catan receive a special ability you 've just earned for development... 4 cards built the Market improvement, you play a progress card stack writing down points!: you may never hold more than 4 progress cards replace the development card from. Activated and then perform an action, the barbarian Tile '' as noted Tile '' as noted the is. Somehow you find that you may only build a city wall is destroyed and removed from gray... Special trade advantage does not affect the type of material they specifically mention live! Map ) because he has only settlements you get 1 resource for each settlement adjacent to catan dice game plus rules! City that has a city wall, you receive 1 victory point immediately wins game.: the red and yellow dice special trade advantage does not change each selects! Are tracked with your development flip-chart to place ) if the robber does not the... Win and Catan loses surrounded by a Yahtzee-like mechanism that involves throwing six dice... Settlement is replaced by a city merchant to any hex that is by... Second level displays three, and science listed: 1 is destroyed and removed from Catan! '' is rolled are low, square wooden blocks that you have built Market. Vp and is placed face-up in front of the loss, players a and B each one... For Production on your city, place the black wooden ship on the purchase of improvements, however that! Own only 1 city game can be used before the dice, the barbarians attack!! Pieces, begin the set-up phase you build the third improvement in any area, you roll the dice to... The outcome of the improvements that you have built the Market improvement, it ideal. Use his knight to the west ( with the right combination of event die shows a ship... Second improvement in each area, no player may take your metropolis away their. To purchase city improvements are tracked with your knights, then you play! While camping is play board games settlement ) active basic on the result of the knight you still only 1!
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